Because Marksman is not always in the mid-lane and Fighter is not always at the top, here are the role guides and general gameplay of League of Legends: Wild Rift.

It's been about a month since League of Legends: Wild Rift is here to accompany the daily life of Indonesian gamers. How? Are you still quite confused by the playing style of Wild Rift which is different from the previous mobile MOBA? Or maybe you've just moved to Wild Rift so you're still surprised by how the game plays?


Don't be confused and don't worry. Continuing to adapt and keep learning is the key to adapting to a new game. This time Hybrid tries to present a guide with the fundamental theme of Wild Rift gameplay. This discussion will include a brief explanation of the division of roles as well as the various things you must do for a certain duration of the game. Here's a basic guide to Wild Rift

Guide to Role Sharing in the Wild Rift

In Wild Rift, Champion (as the character in the game) will be assigned to 5 types of roles. The roles are Solo Laner/Baron Laner, Mid Laner, Jungler, Attack Damage Carry (ADC), and Support. Similar to other MOBAs on mobile, Wild Rift has Champion categories such as Fighter, Tank, Mage, Marksman, Assassin, and Support. However, one category of heroes can sometimes play different roles. For example, the role of Fighter or Assassin who can sometimes play as a Solo Laner or Jungler. Let's start the discussion of roles.

Solo Laner/Baron Laner

Solo Laner/Baron Laner

The Wild Rift map is Mirrored. The meaning of the Mirrored Map is the side-lane position (up and down) that can be changed according to conditions. So in order not to get lost, make sure you pay attention to the visual indicators in the game when you are just starting to play.

Solo Lane/Baron Laner is generally at the top. Solo Laner's job is to defend the lane alone. Because they have to survive alone, Solo Lane is generally filled with Champions with strong survival skills, either because they have strong defensive abilities or high agility levels. Generally, those who fill this lane are Champions with the Fighter category such as Camille, Garen, or Nasus. Even so, agile Champion Assassin or Marksman like Vayne or Akali can also be a good option if your team already has enough Tank heroes.

Mid Laner

Mid Laner

Mid Lane is the straight middle lane that is right in front of you. This lane filler is tasked with eliminating minions and leveling up as quickly as possible to help other lanes afterward. Usually, other players will hope that Mid Laner can help the Solo Lane/Baron Lane or Duo Lane/Dragon Lane area if the area is pressed by the enemy.

Therefore, the Champion who fills the Mid Laner role is usually a Champion Mage who has a skill area and can inflict large damage in a very short duration (burst damage). Besides Mage, some Champion Assassins are also suitable to fill Mid Lane because of their high damage burst ability. Pratama “Yota” Indraputra who is famous as an analyst in the League of Legends scene said that ADC/Marksman can also fill the Mid Lane area but only a few strong ADCs fight even though they don't have complete items. Mage champions that are commonly played in Mid Lane are Ahri, Lux, Orianna, and Twisted Fate. Meanwhile, the common Champion Assassins in Mid Lane are Zed, Akali, or Yasuo. While the ADCs that might fill Mid Lane is Jhin and Ezreal.



The jungle area belongs to players with a Jungler role. Other role players are strictly prohibited from taking the jungle area, especially in the early stages of the game. The Jungler player's mission is to finish off the jungle monsters as quickly as possible to do ganking afterward. Because of that, Jungler role players are often the players who set the tempo of the game in Wild Rift.

Because they have to be able to beat jungle monsters quickly alone, then the Champion who fills this role usually has a passive in the form of additional damage after a few hits. In addition, Champions used for jungling usually also can disable (stun, slow, silence) because their job is to do the ganking. The most common examples of jungle champions are Graves, Vi, Xin Zhao, and Lee Sin. Champions like Vayne or Tryndamere can also be used for jungling. But they tend to be less effective because they don't have the strong disabled ability.

Duo Lane – ADC

Duo Lane

Duo Lane is filled by two Champions with different roles. The first role is Attack Damage Carry which is often called ADC. From the initial composition, we already have a Fighter who has tanky damage, a Mid Laner with burst damage, and a Jungler who tends to have a damage burst. To complete the composition, Duo Lane is usually filled with Attack Damage Carry which has consistent damage even without removing skills.

Because they have to deal consistent damage with regular attacks, ADC's job is to collect as much gold as possible by last-hitting the minions. Because it requires consistent damage, Marksman is the most commonly used category for ADC roles. Some examples of Marksman commonly used as ADC are Ashe, Jhin, Vayne, Kai Sa, Ezreal, and so on.

Duo Lane – Support

ADC tends to be weaker when a new game starts. So to protect the ADC Champion who is farming, one more player is filling the Duo Lane by acting as Support. Support's task is to protect the ADC so that it can attack the opponent freely without any interference.

Because of their duties, the Support Role is usually filled with Champions who can disable, heal/shield, and have high defensive abilities. Champions who fill the Support role can be in the Tank or Mage category. Support-Tank champions in Wild Rift are Braum, Blitzcrank, or Alistar. The Support-Mage champions in Wild Rift are Janna, Sona, Seraphine, and Nami.

Tips for Winning Wild Rift Matches Based on Game Duration

After understanding the division of tasks in Wild Rift, now we will discuss what you should do in each phase of the game which is sometimes referred to as Macro Game science (Science that contains how to understand the game from a wider perspective). In this guide, I will try to explain the objective of each role every 5 minutes of the game running.

Initial strategy planning and farming phase (0 – 5 Minutes)

Initial strategy planning and farming phase

The very first task a player has to do is to know where the lane duo and Solo are. Normally the Duo lane is at the bottom and the Solo lane is at the top. The game will notify you when you are on the side of the Mirrored Map. On the Mirrored side of the map, the Duo lane is at the top and the Solo lane is at the bottom.

Laning in Wild Rift is not as easy as League of Legends. Maybe there will be times when you still win the game even though you are laning carelessly. Even so, getting used to doing landing in the right place might help you win matches at higher Ranks later.

In addition to checking the lane position, also check the Champion who is the opponent in your position (Champion Matchup). This action is considered to have entered a higher game level because you must know the skills of most Champions that are often used by other players. If you're just starting, it's a good idea to take a peek at the Champions list menu and see how each Champion's skills work.

early game check
The function of knowing which Champion is your opponent is to determine your playing style. If on paper your opponent's Champion is weaker, then you can consider playing aggressively. If your opponent's Champion tends to be stronger on paper, then you have to be careful because it could be that the opponent will play more aggressively. For example: if you are playing Ashe, you may have to consider playing more defensively if your opponent is Ezreal in the early stages of the game.

After that, the focus of all laner players (Solo Laner, Mid Laner, Duo Laner) is to last-hit as many minions as possible until the 5th minute. Ideally, you shouldn't beat the minions too aggressively. Aggressively beating the minions will put you in a position to cross the river. If you cross the river, then your position will be threatened because it can be an easy target for Junglers when doing ganking.

Junglers have a slightly different job than laners. After knowing the position of each lane, the first question that must be asked of a jungle is: "where do you start jungling?". I usually do jungling from lane Solo to lane Duo. This route is quite common because the team's priority is usually to make the ADC "finished" so that they can carry the game in the final phase later.

Jungler also must not forget to take Scuttler, the little monster in the river. Monster Scuttler will help provide information if there is movement from the enemy Jungler. If all parts of the team are doing their job smoothly, usually your item is half-finished by 5 minutes. Time for Recall, return to lane/jungle, then continue the fight to the 2nd 5-minute phase.

Early Game Phase (5 – 10 Minutes)

Early Game Phase

After Recalling and buying items, you've started to have to consider taking the objective monsters that are available at this minute. There are two choices of Monsters that can be taken. First, there is a Dragon that spawns at the 4th minute of the game. Second, there is the RiftHerald which spawns at minute 6 and will be replaced by Baron at minute 10.

Jungler role players usually serve as the initiator who invites the nearest lane to take the Dragon or Rift Herald. Dragon will be more contested because it will give buffs throughout the game. There are several types of Dragons with different types of buffs given. Details about what Dragon gives what buffs you can see on the following page.

Taking the Dragon is also considered to be one of the tasks to fill Duo Lane at this phase. However, the ADC's focus remains on the last hit and keeping the lane from breaking. So Duo Lane had to push the Champion and enemy minions as much as possible before rotating towards the Dragon. Why should it be urged? Its function is to give the enemy two difficult decisions between keeping the turret but losing the Dragon or capturing the Dragon but losing the turret.


On the other hand, Solo Laner might consider taking the Rift Herald which appears in the 6th minute if you have dominated the lane enough. The Rift Herald tends to still be defeated alone because there is additional damage if you hit the monster from behind. So if your position is superior to your opponent's, you will be freer to take the Dragon and Rift Herald at this stage. The Rift Herald can later help you do a pushed lane because he will do a lot of damage to the turret in one hit.

On the other hand, the Mid Laner should be more aware of side lane conditions at this stage. Be prepared to move slightly up or down to pick up the Rift Herald, Dragon, or maybe spot a ganking opportunity. Even so, you still have to focus on the initial goal, which is to keep the lane. Then you also have to make sure enemy Champions and minions are being pushed towards the enemy's Mid Lane turret before rotating elsewhere.

Apart from the task, players must also remember not to be too eager to hunt Kill. But of course, this also depends on your mindset in the game. Do you want to win or just want to get a lot of MVP/Kill so you can show it off to your friends?

Mid Game Phase (10 – 15 Minutes)

Mid Game Phase

The game can sometimes end at this minute if your opponent is not that good. But in a fierce match, the 3rd 5-minute phase was the peak of the excitement of the match. In this phase, the team's focus is to try to maintain the advantage that has been obtained or survive while looking for opportunities if your team is under pressure.

In this phase, the Baron has appeared and the position of the players has usually started to spread. Even so, you still shouldn't forget your initial lane position. So if you are a Mid Laner, keep an eye on the Mid Lane area via the minimap even if you are patrolling elsewhere. If the lane is pushed by the minions, don't forget to push back by clearing the wave minions quickly.

As a winning team, your job as a team is to look for gank opportunities so you can take on the Baron afterward. A gank opportunity can arise if you attack the enemy's jungle territory. You can bring Oracle Lens (Ward replacement item) to make it easier for you to find enemy positions hiding in the bush area. Kidnapping one or two Champions was enough to make it difficult for the enemy team to seize the Baron. So you can immediately walk to the Baron after getting one or two of these Kills.

In addition to attacking jungle territory, pushing the lane can also be a good option if you are ahead in this phase.

If you are on the side of urgency, then your objective at this stage is to survive as hard as possible. The simplest way to survive is to finish off the wave minions as quickly as possible before they reach the inner turret and rotate in groups.

The thing you shouldn't do in this phase is dying silly. Why? As I mentioned earlier, losing a Champion or two could turn things around or finish the game at this point. What kind of death is a silly death? Die because you are too arrogant to want to fight one against many or die because you push the minions too far without having vision/skills to survive/escape.

Under ideal circumstances, the game should be over after you pick up Baron and do a 5-man push. But if the fight is fierce or your friends are wandering around unclear, then the game will continue to the 4th 5-minute phase.

Late Game Phase (15 Minutes – End of Game)

Late Game Phase


At this minute the condition of the game is usually a mess, especially if you are playing Solo Rank. If your goal is to win, it's important to stay rational, don't get too pushy, and instill a goal-focused mindset.

How does a goal-focused mindset form? Examples might be chasing the enemy up to a certain distance, not forcing a push from only one side of the lane if the enemy Champion is still fresh, or trying to be rational by taking the second Baron to get a more certain victory.
Winning or losing, the focus in this phase is to fight according to the maximum potential of the Champion category you are playing. An example might be something like this: keep your distance if you are playing Champion ADC marksman. Don't be afraid to open a fight if you are a Champion Tank with initiation abilities like Malphite or Alistar. Focus on protecting the ADC if you are playing a Champion Support Mage like Nami or Sona. Attack enemies from behind and look for weak targets if you play Champion Assassin like Akali. Continue to do poke damage to the enemy's front defense if you are a Mage like Ahri. Don't be afraid to fight to the last drop of blood if you are playing Champion Fighter like Master Yi or Olaf.

If you are already far ahead, you should be able to guarantee up to 80% victory in this phase. Even so, you still have a 20% chance of losing which comes from an irrational and unfocused style of play. If you are on the losing side, maybe the only thing you can do is pray. Pray for the enemy team to make 20% of those mistakes and your team can play more disciplined so they can turn things around.

The chance of a comeback in Wild Rift is much smaller, why? Your space is limited because you don't have a turret. Because your space is limited, it's hard for you to farm and it's also hard to take Dragon or Baron. You can also lose damage due to differences in items that are far adrift. In addition, if the enemy team has taken the Baron, their minions will become much stronger and very difficult to block attacks.

Perform Analysis After the Game Is Over

Analysis After the Game
 After the game is over, your task is not finished. Do not immediately rush to avenge defeat by doing a Find Match again. Try to do a simple analysis of your previous game and ask yourself “Why did I lose?”. The answer to this question can be answered in several ways.

The first is through game statistics. If you play an ADC, try to check how much gold you get at the end of the game and how much damage you do to the enemy. If the number is still lower than the Jungler or Solo Laner players, then you have to introspect yourself. Maybe you lacked last-hit early in the game? Maybe you die too often? Or maybe you died a few times too early in a 5 vs 5 fight.

In addition to obtaining gold and the amount of damage dealt with the enemy, other data can be useful for other role players. The data is data on the number of battle participation that can be used as evaluation material for Jungler role players and data on the amount of damage received that can be used for Support-Tank players.

The second answer to this question may be the build item and the Rune Champion you are playing. So far, the default build of Wild Rift is enough to get you up the ranks, maybe up to Gold. But the higher the rank, the tougher the competition. Therefore you sometimes also need to improve the build of the Champion item that is being played to make it more effective.

If you don't understand the effects of each item, you can copy the item build which is much more effective than the default build from Wild Rift. But if you want to be more effective, then you have to study the effects of items and be good at adjusting item builds to the course of the match.

Hopefully, this guide can help your journey to climb ranks in the Wild Rift game. This guide may only cover basic topics, but what I have explained is a fundamental thing in Wild Rift that I hope can help anyone regardless of your rank.

Push rank can indeed create stress and high blood pressure. But don't forget the function of video games as a means of recreation and don't forget to be happy.

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